Fortnite Battle Royale update 3.4 is live – Here’s what’s new

Fortnite Battle Royale version 3.4 is here and it seems to add quite a bit to the game that is currently taking the world by storm. There are, of course, plenty of bug fixes and optimizations being made in this patch, but those are never the exciting parts of a new update. It probably goes without saying, but most players are likely looking forward to the new weapons and game modes coming along with this patch.

If you’ve been craving a new weapon with which to dispatch your enemies, then the 3.4 update isn’t going to disappoint. Epic has added a new guided missile weapon to the game, and looking at the stats, it’s definitely going to do some damage. We would expect explosives to rain destruction upon their targets, but there’s a trade off when using this new system: When you take control of the missle to guide it to its target, your character becomes locked in place, making you very vulnerable to attack.

The good news is that if you come under attack and you react quick enough, you can disconnect from the missile to have it continue its current trajectory. It sounds like this is going to be a tricky weapon to master, but those who do will be able to blow up their enemies with scary precision. Along with the new guided missile, Epic has also replaced the grenade launcher with a new egg launcher to celebrate the Easter holiday, though this change is merely a cosmetic one.

Players will also be able to participate in a new limited-time game mode once update 3.4 has been applied. Sniper Shootout v2 is the name of the game, adding the hunting rifle and the crossbow and removing the revolver. Downed state has been disabled for this game mode, so if you’re playing on a team and you take too much damage, you’ll simply be eliminated. This game mode also restricts the frequency of legendary and epic items, limiting the former to supply drops and the latter to chests.

One interesting thing this update does is remove the 30 FPS mode from the Xbox One and PlayStation 4 versions of the game. In the patch notes, Epic writes that this update makes “some significant GPU optimizations which improved visual quality, including resolution in 60 FPS mode,” and notes that if feels there’s now “very little reason to play at 30 FPS.”

In all, it sounds like this is a big update, and it’s available now on PC, Xbox One, and PS4. Be sure to read through Epic’s long changelog to see everything that’s new, and be sure to use guided missiles responsibly should you find one on the battlefield.

 

Original Text ►► Fortnite Battle Royale update 3.4 is live – Here’s what’s new

PUBG debuts new Event Mode, with new map coming next week

While the spotlight has shifted in recent weeks from PlayerUnknown’s Battlegrounds to Fortnite, the former is looking to win back some of the battle royal attention with some new updates and content. The first, released on Friday, is a special, limited time game mode that revolves around a new flare gun, while next week will see the first gameplay on PUBG‘s newest map, Codename: Savage.

Those playing PUBG‘s four-player squad mode this weekend can already try out the new flare gun Event Mode. Like the name implies, flare guns can be found around the map, and shooting it into the air will prompt an airdrop to bring the team a package full of weapons and armor. The trade-off, however, is that the flare alerts everyone else of the location, meaning battles quickly form over the care package.

As this is one of the first tests of PUBG‘s take on limited time events, the flare gun mode is only available this weekend. Players will only have until April 1st at 7pm PT to try it out.

Next week will also see the debut of PUBG‘s newest map, Codename: Savage, which promises to offer a very different play experience than the two existing maps. Unlike Erangel and Miramar, which both measure 8km by 8km, the new map is just a quarter of that size, running 4km by 4km.

This smaller environment promises to speed up the game’s battle royal action, but as the developers note that the map is still in an early alpha state, it’s also only getting a limited time preview. The alpha test will run from 7pm PT on April 2nd to 4am on April 5th, and only for a limited number of players. More details are coming on Monday on how players can participate.

Original Text ►► PUBG debuts new Event Mode, with new map coming next week

PUBG debuts new Event Mode, with new map coming next week

While the spotlight has shifted in recent weeks from PlayerUnknown’s Battlegrounds to Fortnite, the former is looking to win back some of the battle royal attention with some new updates and content. The first, released on Friday, is a special, limited time game mode that revolves around a new flare gun, while next week will see the first gameplay on PUBG‘s newest map, Codename: Savage.

Those playing PUBG‘s four-player squad mode this weekend can already try out the new flare gun Event Mode. Like the name implies, flare guns can be found around the map, and shooting it into the air will prompt an airdrop to bring the team a package full of weapons and armor. The trade-off, however, is that the flare alerts everyone else of the location, meaning battles quickly form over the care package.

As this is one of the first tests of PUBG‘s take on limited time events, the flare gun mode is only available this weekend. Players will only have until April 1st at 7pm PT to try it out.

Next week will also see the debut of PUBG‘s newest map, Codename: Savage, which promises to offer a very different play experience than the two existing maps. Unlike Erangel and Miramar, which both measure 8km by 8km, the new map is just a quarter of that size, running 4km by 4km.

This smaller environment promises to speed up the game’s battle royal action, but as the developers note that the map is still in an early alpha state, it’s also only getting a limited time preview. The alpha test will run from 7pm PT on April 2nd to 4am on April 5th, and only for a limited number of players. More details are coming on Monday on how players can participate.

Original Text ►► PUBG debuts new Event Mode, with new map coming next week

PUBG mulls region-locked servers, adds new weapon skins and crates

PlayerUnknown’s Battlegrounds has a new patch going live on its test servers today, and boy is it a big one. In addition to adding a slew of new cosmetics to the game (more on that in a bit), this patch also explores the possibility of improving stability by implementing region-locked servers. Region locking servers is a feature players have been requesting for a while now, and though the developers of PUBG have resisted those requests so far, it looks like they’re ready to give in.

PUBG Corporation’s quest for network stability actually began by implementing a ping-based matchmaking system. Though the developers say that they’ve seen great results with that system, they didn’t want to stop there. This is where region-locked servers come in, and in a post to the PUBG Steam Communitytoday, the developers explain what that means for players.

“One of the solutions we are considering is operating servers so that only those players who reside in that region can connect and play,” the PUBG team writes. “These servers will be made invisible to players residing in other regions. But, at the same time, if a player in an exclusive server region forms a team with a player from another region, they can connect to and play on any of the servers available to either of them.”

The benefits are twofold, as the development team expects this to help both with network issues and “linguistic barriers.” At first, PUBG‘s new server set up will only be available in a limited test. If the PUBG team decides that this is the route to take after research and analysis, it’ll be rolled out on a global scale.

That isn’t the only thing coming along with today’s test server patch, as PUBGis also going the way of so many competitive multiplayer games before it and adding weapons skins. PUBG‘s customization screen will now feature a new tab for weapons skins, which is where you can see and sort all of the skins you’ve unlocked and apply them to your weapons for use in-game.

The drop rates for each of the new skins are outlined in that Steam Community post linked above, but for now, there’s only two ways to obtain them. You’ll find these weapons skins in two new crates: the paid-for Triumpth crate, which is unlocked using Weapon Cosmetic Keys you buy through the Steam market, and the free Raider crate, which doesn’t require a key to open.

PUBG certainly isn’t the first game to implement weapons skins like this, but it’ll be interesting to see how the community takes to the idea nonetheless. What do you think? Head down to the comments section to let us know, and be sure to check out the PUBG test server to give them a try for yourself.

Original Text ►► PUBG mulls region-locked servers, adds new weapon skins and crates

Why PUBG on Android is better than Fortnite on iPhone

Android users rejoice, for the gaming experience in PUBG mobile is better than that of Fortnite mobile. This should quite obviously be understood as an entirely subjective sort of declaration, but my reasons are basic and, I believe, pretty universal. When I play Fortnite mobile, I die right away, and when I play PUBG mobile, I don’t die nearly quite so quick.

I Die

The intricacies of the game in Fortnite for iOS are encouraging. This is easily one of the most involved and awesome online games created for the mobile platform. Those gamers given the opportunity to play Fortnite mobile via invite are lucky, because this game is incredible. But there’s a big problem with this game, for me: I die.

I die right away, and I die pitifully. I get crushed pitifully early, and I rarely find the time to loot enough to put up a decent defense. This game is mobile, sure, but for me it’s too quick. Games on smartphones and tablets should be potentially quick. But with these games, I feel as though there’s a necessity that there be a LITTLE bit of a chance to live, or maybe even knock another player out.

I Live

With PUBG, PlayerUnknown’s BattleGrounds, for iOS and Android, there’s a chance for glory. There’s certainly still a chance that I might get headshot in the first 5 minutes, but there’s plenty of time for me to get out there and find a helmet. I can find my way into a building, suit up – or at least find a weapon – and be back out on the run before someone else spots me.

Over at Kotaku, author Cameron Kunzelman has similar thoughts on the PC and console-based versions of these same games. There, Kunzelman suggests that PUBG is slow, and that’s a good thing. When it comes to mobile, I say that’s doubly true.

On Small Bots

In Fortnite, the world feels too small. The chances are too high that I be killed in a span of time less than that of the span I waited for the game to begin. That’s just frustrating. In PUBG, even IF their strategy for new players is to put them up against what Reddit suggests are low-level bots, it’s working. It’s making me feel like I’m at least OK at the game, and the more time I play, the more I feel I have to lose if I don’t continue.

You Android gamers still waiting for the Android release of Fortnite, don’t worry. You’re not missing a lot. Not yet, anyway. We’ll be continuing to play both games well into the future, so we’ll let you know if anything changes.

Original Text ►► Why PUBG on Android is better than Fortnite on iPhone

Sea of Thieves drops plans for “death tax” after community pushback

Now that Sea of Thieves has launched, Rare is looking to improve the game with new features and updates. Right now, Sea of Thieves can feel a little feature-light, with PvP dominating the game because there aren’t really any penalties in place for failing. Recently, Rare announced to plans to change that by deducting gold from players who die on the high seas, but after an outcry from players, it seems those plans have changed.

First, a little background for those who are unfamiliar with the way death works in Sea of Thieves. At the moment, dying isn’t much of an inconvenience – when you kick the bucket, you’re forced to wait on a ghost ship for a small amount of time, after which you’re teleported back to your ship (assuming it’s still floating) alive and well, ready to continue the fight.

While forcing people to wait a short amount of time before they’re revived helps ensure players don’t get caught in endless battles where pirates on both sides are constantly reviving, that’s really the only penalty for dying that’s in place at the moment. This can cause some people to be little bit reckless in how they play the game, attacking anyone they come across instead of playing the game in a more reserved manner.

To combat this, Rare announced plans to implement a death tax over on the game’s official forums, essentially charging people gold for dying. Gold is somewhat difficult to come across in Sea of Thieves, so as you can imagine, the community didn’t react very well to this plan. Though Rare later updated the forum post to say that it never intended to charge players gold for dying in player-vs-player combat, the reaction to this feature was already in the books as negative.

Now, Sea of Thieves executive producer Joe Neate has taken to Twitter to announce that Rare is dropping plans to implement a death tax. “Letting everyone know we’ve heard the feedback and the proposed ‘Death Cost’ in #SeaOfThieves is, well, dead,” Neate wrote. “We messed up with the messaging around this, and it’s now gone. Thanks for the honest feedback & discussion on this.”

So, if you were worried that you were going to start losing gold each time you die, you can take a sigh of relief. A number of players actually used that forum post to present a bunch of interesting ideas – such as penalties for losing your ship – so Rare has a few different directions it could go from here. We’ll see where this controversy leads soon enough, so stay tuned.

Original Text ►► Sea of Thieves drops plans for “death tax” after community pushback

Sea of Thieves drops plans for “death tax” after community pushback

Now that Sea of Thieves has launched, Rare is looking to improve the game with new features and updates. Right now, Sea of Thieves can feel a little feature-light, with PvP dominating the game because there aren’t really any penalties in place for failing. Recently, Rare announced to plans to change that by deducting gold from players who die on the high seas, but after an outcry from players, it seems those plans have changed.

First, a little background for those who are unfamiliar with the way death works in Sea of Thieves. At the moment, dying isn’t much of an inconvenience – when you kick the bucket, you’re forced to wait on a ghost ship for a small amount of time, after which you’re teleported back to your ship (assuming it’s still floating) alive and well, ready to continue the fight.

While forcing people to wait a short amount of time before they’re revived helps ensure players don’t get caught in endless battles where pirates on both sides are constantly reviving, that’s really the only penalty for dying that’s in place at the moment. This can cause some people to be little bit reckless in how they play the game, attacking anyone they come across instead of playing the game in a more reserved manner.

To combat this, Rare announced plans to implement a death tax over on the game’s official forums, essentially charging people gold for dying. Gold is somewhat difficult to come across in Sea of Thieves, so as you can imagine, the community didn’t react very well to this plan. Though Rare later updated the forum post to say that it never intended to charge players gold for dying in player-vs-player combat, the reaction to this feature was already in the books as negative.

Now, Sea of Thieves executive producer Joe Neate has taken to Twitter to announce that Rare is dropping plans to implement a death tax. “Letting everyone know we’ve heard the feedback and the proposed ‘Death Cost’ in #SeaOfThieves is, well, dead,” Neate wrote. “We messed up with the messaging around this, and it’s now gone. Thanks for the honest feedback & discussion on this.”

So, if you were worried that you were going to start losing gold each time you die, you can take a sigh of relief. A number of players actually used that forum post to present a bunch of interesting ideas – such as penalties for losing your ship – so Rare has a few different directions it could go from here. We’ll see where this controversy leads soon enough, so stay tuned.

Original Text ►► Sea of Thieves drops plans for “death tax” after community pushback

Spotify and Discord join forces for group listening while gaming

Today we’re hearing of a rather surprising team up between Discord and Spotify. This new partnership will allow you to link your Discord and Spotify accounts, opening up a bunch of new music listening options when you’re chatting with friends in Discord. Perhaps the coolest of these new features is the ability to listen to Spotify tracks as a group.

On the surface, Spotify functionality within Discord will work in a way that gamers are already used to. Just like it does when you’re playing a game, Discord will show others when you’re listening to Spotify in the user list of each server. From there, you can click on a user’s name to see exactly what they’re listening to.

In the pop-up panel that appears when you click a username, you’ll see information like song title, artist and album name, and even a progress bar that shows you how far along the user is in the song. You’ll also see buttons you can click to listen to that song in Spotify yourself or, if you’re a Spotify Premium user, listen along with the user in question.

Spotify Premium users also have the ability to invite other users to listen along with them, creating server-wide group listening sessions. “This is the next natural step to highlight the importance of music as an integral part of the gaming experience,” Spotify Product Director of Platform & Partner Experience Mikael Ericsson said today. “Starting today, we’re really excited to offer Spotify Premium and Discord users the ability to listen together as a group or highlight what they’re jamming out to while enjoying their favorite games.”

Getting going with Spotify in Discord is a fairly easy process. If you’ve got Discord running, you’ll want to restart it, and then head into your user settings page and click on “Connections.” Once you’re there, you should see a new Spotify icon among all the others, which you’ll then click to be redirected to a Spotify login page. From there, simply log into Spotify and both accounts will be linked, allowing you to put all of these new features to use.

Original Text ►► Spotify and Discord join forces for group listening while gaming