Fortnite Battle Royale update 3.4 is live – Here’s what’s new

Fortnite Battle Royale version 3.4 is here and it seems to add quite a bit to the game that is currently taking the world by storm. There are, of course, plenty of bug fixes and optimizations being made in this patch, but those are never the exciting parts of a new update. It probably goes without saying, but most players are likely looking forward to the new weapons and game modes coming along with this patch.

If you’ve been craving a new weapon with which to dispatch your enemies, then the 3.4 update isn’t going to disappoint. Epic has added a new guided missile weapon to the game, and looking at the stats, it’s definitely going to do some damage. We would expect explosives to rain destruction upon their targets, but there’s a trade off when using this new system: When you take control of the missle to guide it to its target, your character becomes locked in place, making you very vulnerable to attack.

The good news is that if you come under attack and you react quick enough, you can disconnect from the missile to have it continue its current trajectory. It sounds like this is going to be a tricky weapon to master, but those who do will be able to blow up their enemies with scary precision. Along with the new guided missile, Epic has also replaced the grenade launcher with a new egg launcher to celebrate the Easter holiday, though this change is merely a cosmetic one.

Players will also be able to participate in a new limited-time game mode once update 3.4 has been applied. Sniper Shootout v2 is the name of the game, adding the hunting rifle and the crossbow and removing the revolver. Downed state has been disabled for this game mode, so if you’re playing on a team and you take too much damage, you’ll simply be eliminated. This game mode also restricts the frequency of legendary and epic items, limiting the former to supply drops and the latter to chests.

One interesting thing this update does is remove the 30 FPS mode from the Xbox One and PlayStation 4 versions of the game. In the patch notes, Epic writes that this update makes “some significant GPU optimizations which improved visual quality, including resolution in 60 FPS mode,” and notes that if feels there’s now “very little reason to play at 30 FPS.”

In all, it sounds like this is a big update, and it’s available now on PC, Xbox One, and PS4. Be sure to read through Epic’s long changelog to see everything that’s new, and be sure to use guided missiles responsibly should you find one on the battlefield.

 

Original Text ►► Fortnite Battle Royale update 3.4 is live – Here’s what’s new

Sea of Thieves drops plans for “death tax” after community pushback

Now that Sea of Thieves has launched, Rare is looking to improve the game with new features and updates. Right now, Sea of Thieves can feel a little feature-light, with PvP dominating the game because there aren’t really any penalties in place for failing. Recently, Rare announced to plans to change that by deducting gold from players who die on the high seas, but after an outcry from players, it seems those plans have changed.

First, a little background for those who are unfamiliar with the way death works in Sea of Thieves. At the moment, dying isn’t much of an inconvenience – when you kick the bucket, you’re forced to wait on a ghost ship for a small amount of time, after which you’re teleported back to your ship (assuming it’s still floating) alive and well, ready to continue the fight.

While forcing people to wait a short amount of time before they’re revived helps ensure players don’t get caught in endless battles where pirates on both sides are constantly reviving, that’s really the only penalty for dying that’s in place at the moment. This can cause some people to be little bit reckless in how they play the game, attacking anyone they come across instead of playing the game in a more reserved manner.

To combat this, Rare announced plans to implement a death tax over on the game’s official forums, essentially charging people gold for dying. Gold is somewhat difficult to come across in Sea of Thieves, so as you can imagine, the community didn’t react very well to this plan. Though Rare later updated the forum post to say that it never intended to charge players gold for dying in player-vs-player combat, the reaction to this feature was already in the books as negative.

Now, Sea of Thieves executive producer Joe Neate has taken to Twitter to announce that Rare is dropping plans to implement a death tax. “Letting everyone know we’ve heard the feedback and the proposed ‘Death Cost’ in #SeaOfThieves is, well, dead,” Neate wrote. “We messed up with the messaging around this, and it’s now gone. Thanks for the honest feedback & discussion on this.”

So, if you were worried that you were going to start losing gold each time you die, you can take a sigh of relief. A number of players actually used that forum post to present a bunch of interesting ideas – such as penalties for losing your ship – so Rare has a few different directions it could go from here. We’ll see where this controversy leads soon enough, so stay tuned.

Original Text ►► Sea of Thieves drops plans for “death tax” after community pushback

Sea of Thieves drops plans for “death tax” after community pushback

Now that Sea of Thieves has launched, Rare is looking to improve the game with new features and updates. Right now, Sea of Thieves can feel a little feature-light, with PvP dominating the game because there aren’t really any penalties in place for failing. Recently, Rare announced to plans to change that by deducting gold from players who die on the high seas, but after an outcry from players, it seems those plans have changed.

First, a little background for those who are unfamiliar with the way death works in Sea of Thieves. At the moment, dying isn’t much of an inconvenience – when you kick the bucket, you’re forced to wait on a ghost ship for a small amount of time, after which you’re teleported back to your ship (assuming it’s still floating) alive and well, ready to continue the fight.

While forcing people to wait a short amount of time before they’re revived helps ensure players don’t get caught in endless battles where pirates on both sides are constantly reviving, that’s really the only penalty for dying that’s in place at the moment. This can cause some people to be little bit reckless in how they play the game, attacking anyone they come across instead of playing the game in a more reserved manner.

To combat this, Rare announced plans to implement a death tax over on the game’s official forums, essentially charging people gold for dying. Gold is somewhat difficult to come across in Sea of Thieves, so as you can imagine, the community didn’t react very well to this plan. Though Rare later updated the forum post to say that it never intended to charge players gold for dying in player-vs-player combat, the reaction to this feature was already in the books as negative.

Now, Sea of Thieves executive producer Joe Neate has taken to Twitter to announce that Rare is dropping plans to implement a death tax. “Letting everyone know we’ve heard the feedback and the proposed ‘Death Cost’ in #SeaOfThieves is, well, dead,” Neate wrote. “We messed up with the messaging around this, and it’s now gone. Thanks for the honest feedback & discussion on this.”

So, if you were worried that you were going to start losing gold each time you die, you can take a sigh of relief. A number of players actually used that forum post to present a bunch of interesting ideas – such as penalties for losing your ship – so Rare has a few different directions it could go from here. We’ll see where this controversy leads soon enough, so stay tuned.

Original Text ►► Sea of Thieves drops plans for “death tax” after community pushback